Piece of Cake!
Piece of Cake was made for the Brackeys Game Jam 2025.1
How to Play
You control two Cake Sprites that have only one job: Cut Cake.
Use the guideline between them to line up a cut on your cake (left), matching it as closely as possible to the order cake (right). There are sixteen cakes total.
You can play to get the highest score possible (160), or just for fun!
Theme
The theme of this jam was "Nothing Can Go Wrong". This game is simply cutting cakes, which is why it's called Piece of Cake. With just one cut per cake and extremely limited controls, you'd think that nothing could go wrong.
However, adding a random rotation to both the target cut and the orientation of the target image, you may find that this easy concept can be a bit more challenging than you'd expect.
Credits:
Artwork made in Aseprite by Cole Porter and Ellen Porter
Game Development by Cole Porter
Game Engine: Godot
Music made in GarageBand by Cole Porter (me, not the 1920s songwriter lol)
Royalty Free Sound Effects from Pixabay
Development Notes
This is my 4th game jam entry (and game in general), and I'm happy with the outcome. These notes are more for myself than for anyone, but you're welcome to read them and learn from my experience!
While making this game, I had built in a "sugar rush" feature for the two Cake Sprites, which would cause them to individually speed up at random. This would make the line move in strange ways, get off center, and would overall make the game much harder.
After testing this mechanic, I came to realize that while it did make the game much more challenging, it didn't actually make it any more fun. So I got rid of that, and replaced it with a rotating target. This shifted the game from being a fast-paced click-this-click-that style, to a more laid-back and simple concept which I found much more enjoyable.
The feature that individually took the most time to figure out was scoring. I initially built a scoring system that accounted for both the rotation of the line and its position, as the original "sugar rush" mechanic would change both. After I moved on from that, though, I was left with just comparing the rotations of the lines.
This was still challenging to my novice skills, as I quickly learned that - when dealing with degrees of a circle - it's not as simple as rotatoin1 - rotation2 = difference, as one line being rotated 5 degrees and the other 355 is only a 10 degree difference, but would show a 350 degree difference instead. Once I figured out the proper formula for this, I could refine the rest of the game!
Published | 8 hours ago |
Status | Released |
Platforms | HTML5 |
Author | TheColeMine |
Genre | Simulation |
Made with | Godot |
Tags | cake, Relaxing, Simple |
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